Code 7 Change Action Point Codes ID Extra Codes ID Use: Allows you to change the codes for an Action Point anywhere in the scenario. Options: None E-Codes: 1) Land ID of Action Point codes to change. -2 = Replace Simple Encounter Script, -3 = Replace Complex Encounter Script 2) AP / Simple Enc ID / Complex Enc ID To Modify 3) Extra Action Point ID that contains the new codes 4) For AP replacement: 0 = Default to same land type, 1= Land Level, 2 = Dungeon Level 5) For Encounter Script Replacement: Result Code to Replace (0-3) Script Tip: In effect, this allows you to replace the codes for any Action Point, Extra Action Point, Encounter Result Script with a different set of codes you have stored as an Extra Action Point. For replacement of standard action points, all other aspects of the Action Point such as the percent chance and the location it will move the party to remains unchanged.